My tool aims to facilitate the system of character selection.

I used a set of arrays to keep track of "active" characters and then a separate script to load the chosen character into a test level. Each character has different movement stats and attributes. 

The first screen you will see when opening it is the selection screen. Use the arrows until you have your chosen character then press the play button above their head which will load up the level. If you want to quit back to the selection screen, press Q.

The arary system will make it much simpler if a game developer wishes to add more characters to a game, since they can simply increase the array size and drag in the right prefab into the slots, and it won't change the character selection screen's functionality since the previous and next buttons just search for the array index. 

Some design decisions I wish to highlight is the fact that I made the tool for 1080p resolutions, if a larger one is used, then the text and buttons won't be in the correct places. 

Burger Boi is the default character and his movement stats aren't special.

Watermelon Wayde is super slow but his sprint speed is pretty wild.

Cherry Charlotte's movement isn't anything impressive but she has the highest jump power. 

Cheesy Chuck's stats are a little all over the place, he is like the crazy character.

The assets that I used include:

Low Poly Food pack - https://assetstore.unity.com/packages/3d/props/food/low-poly-food-lite-258693 (for each character's little hat)

Modular First Person Character Controller - https://assetstore.unity.com/packages/3d/characters/modular-first-person-control... (I did move the camera outside of the pill mesh for a third person view of the chosen characters and moved some of the stats around for each different prefab)

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